Leander Burger

Nifty Llama Games | Co-Founder | 2023-present

I started Nifty Llama as a solo developer next to my University studies. In 2023, Sebastiaan Buwalda joined as co-founder. Since then, we’ve been hard at work on our debut game: „In Our Nature„, a time-bending photography drama. The project is currently in Pre-Production, with a Vertical Slice and actively seeking publishing.
 

Responsibilities: Narrative Design, Game Design, Art Direction, Gameplay Programming

Breda University of Applied Sciences | Game Design Instructor | 2023-2025

I had the pleasure to return to my University as a Game Design Instructor. For 2 years, I got to teach First Year students of the Game Design program. Together with the teaching team, I prepared course materials, held lectures, created Unreal Engine project templates, helped students with technical and personal issues. 
 

Responsibilities: Guiding first year Design students, teaching Game Design principles, Technical support, preparing lectures & workshops

Afternature Productions | Technical Designer (Freelance) | 2023

I worked for Afternature Productions as a Freelance Technical Designer. Using Unreal Engine 5, I helped them implement 3Cs and other game mechanics for their unannounced narrative-driven game project.
 

Responsibilities: Technical Design, 3Cs, UI implementation

KeokeN | Technical Game Design | 2021/22

I was hired as Technical Game Design Intern at Dutch studio KeokeN Interactive, creators of „Deliver us the Moon„. Working closely with the rest of the Design team on a variety of tasks ranging from Game Design to Level Design & Lighting for Deliver us Mars.
 

Responsibilities: Technical Game Design, Puzzle Design

Pixomondo | 3d Generalist | 2016/17

Over a 1 year long Internship at Pixomondo I got to do VFX work on a variety of Shows such as „Game of Thrones„, „the Girl in the Spiders Web„, „Iron Sky 2“, „Triple X“ and „Star Trek Discovery„.

I created a variety of 3d models working closely with texture artists and environment art leads.
 

Responsibilities: Modeling, Sculpting, Rendering

Student Projects

An Open-world, driving, exploration game using a snowmobile. Explore the Lofoten islands, collect gear and upgrade your snowmobile. Released on Steam.

Team Size: 16
Created in UE4

Responsibilities: Design Lead, Tech Design, Game Design, Level Design, Prototyping, Scripting

Embark on a journey with Ruth, an adventurous hobbyist photographer, as she escapes her boring office job to chase down the rare Golden Finch. Ruth’s Journey is a free demo set in the timeline of The Long Way Home.

Team Size: 8
Created in UE4/UE5

Responsibilites: Game Direction, Game Design, Narrative, Scripting, Animation

Levis Umbra offers to bring back the Stealth genre to its roots.
We offer an experience entirely based on sneaking and stealth dynamics.
Armed only with a hacking device, the protagonist will have to open a way deep inside the core of an underground mining factory, taken over by a defecting AI.

Team Size: 20
Created in UE4

Responsibilities: 3Cs Design, Game Design, Narrative, Scripting

A UT map focused on open combat spaces and tight corridors set in an old ruin.

This was a University Assignment with a focus on Competitive Multiplayer Level Design, Metric Gathering, Architecture & Block-out working with an existing IP (Unreal Tournament)

Team Size: 1
Created in Unreal Tournament Editor

Responsibilites: Level Design, Playtesting

Hellfist is a VR rhythm based game that offers the unique
power-fantasy of punching and ripping through monsters on the beat of epic metal music.

Hellfist is created by 2nd year game design students at Breda University of Applied Sciences.

Team Size: 5
Created in UE4

Responsibilities: Game Design, Scripting