more work
Game Jams, Prototypes & older Projects
Dice Bot Adventure - 2022
A 3d Platformer in which you use Dice to upgrade your character and find your way out of an ancient Cave.
Game Created in 48 hours for GMTKJam 2022.
Theme was „Roll of the Dice„
Solo developed by me. A good exercise in Quick Prototyping & Level Design
Created in Unreal Engine 5 using „StackOBot“ template project
UE4 Multiplayer - 2021
To learn about Networking Features in Unreal Engine, I created a small third person shooter project. Everything was setup from scratch by me. Thanks to the „Advanced Sessions Plugin“ for Unreal Engine, setting up working multiplayer over Steam was relatively simple.
The project went through multiple iterations, with each build being tested consistently.
It served as a great Learning Experience about Networking, 3Cs, Shooting Mechanics & Replication.
Video Tutorials - 2008-2021
I’ve always enjoyed teaching others to help them succeed with their goals.
Over the years I’ve built up a backlog of video tutorials, teaching about the Blender Game Engine and Unreal Engine.
Making these videos I have to find a fine balance between entertainment and educational content, to make it more fun to learn.
Timmy's Lost Toys - 2021
Created in 48 hours for the Global Game Jam 2021.
A fun project allowing me to focus on Level Design, Scripting and quickly prototyping and polishing mechanics.
Responsibilities: Game Design, Scripting (Blueprint), Level Design, Environment Art
Grim Junior - 2019
Team Size: 13
Created in UE4
Responsibilities: Game Design, 3Cs Design, Scripting, UI
Adventure Game Prototype - 2019
First time creating a Third Person Character Controller from Scratch in UE4.
I also created a weapon pickup & drop system, a vehicle & added a climbing system as well as Grenades.
This project was a great exercise in quickly prototyping mechanics and level ideas.
Eventually I had planned to create a Stranger Things inspired Level using the prototype.
The Owl and the Astronaut (Epic Mega Jam) - 2018
Game Jam project created in 1 week for the Epic Mega Jam.
Responsibilities: Game Design, Scripting (Blueprints), Audio Design
Elon's Super Serious Escape Plan - 2017
Game Jam project created in 1 week with the Blender Game Engine.
Responsibilities: Game Design, Level Design, Scripting (Python)
The Long Way Home - 2016
Game Jam project created in 1 week with the Blender Game Engine.
Responsibilities: Game Design, Writing, Music, Level Design, Scripting
Swapper (Puzzle Game Concept) - 2016
Created in the Blender Game Engine.
This project taught me a lot about iterative level & puzzle design, going through multiple revisions until I was happy with the final result.
This was one of the first times I used whitebox geometry to block out a space, instead of trying to build it to it’s final quality right away.
Light Knight - 2015
Game Jam project created in 2 weeks with the Blender Game Engine.
Responsibilities: Game Design, Art Asset Creation, Animation, Sfx
Silent Hill Corridor - 2015
Created in the Blender Game Engine.
I made all the Art Assets myself with a bigger focus on Texturing and Lighting to try to create a good looking result.
It was fun to create a small sequence of events and script out the level for a short, 5 minute long experience.
Fireman - 2015
Game Jam project created in 1 week with the Blender Game Engine.
Responsibilities: Game Design, Writing, Level Design, Art Asset Creation
The Island (Survival game) - 2015
Toms Adventure (Adventure game) - 2014
This was one of the first times I focused on the 3Cs trying to create a character that is fun to play.
STARS (Puzzle game) - 2014
3rd Place at the German Multimedia Awards (Multimediapreis)