Hellfist is a VR rhythm based game that offers the unique power-fantasy of punching and ripping through monsters on the beat of epic metal music.
Hellfist is created by 2nd year game design students at Breda University of Applied Sciences.
Research & Prototyping
Rhythm game prototype
The original Game Idea was to create a VR rhythm game with Bongo’s. That’s why the project was initially called „Bongo Beater“.
– created playable rhythm game from scratch – research music based note spawning to create Rhythm gameplay
VR Prototype
Since the game was going to be in VR, a prototype needed to be made. The prototype was made to test out the core functionality.
– programming VR drumset prototype in Blueprint inside of UE4
– curation of playtests – playing with hands or „drum sticks“ – modeling of placeholder assets
Documentation & Planning
Brainstorm - one pager
To brainstorm ideas for the project I created a series of one page designs. The „Doom meets VR Rhythm Game“ idea was the one that stood out the most.
– collaborative brainstorming – pitching concept to the rest of the team – creating one page design breakdowns
Design deck & feature breakdowns
The Design for the game needed to be broken down for the rest of the team & to start building the prototype.
– design breakdown of enemy types, punching feature, level design & more – defining game systems and creating system breakdowns – definition of game design pillars & forming creative vision
Building & Iteration
VR Prototype 2
Created the VR prototype & gameplay features.
VR Player character with Hand IK
Placeholder Level Creation
Enemy Behaviour & implementation
Creation of Game Menus
Creating Blood Particle Effects & Sound Effects
Gameplay prototypes (punches & ripping hearts)
Closing Thoughts
This was my second time working in VR and creating a Prototype for a VR platform. I learned a lot about Rhythm games and dynamic animation. Playing this prototype was very satisfying making this one of my favorite projects. I enjoyed creating it a lot.